“ANEMOS” is the greek word for wind. “Anemos” is a game of cards that tests your speed and visual skills. The 84 durable cards have got vivid colors and minimalistic design of Ancient Greek symbols and will make game with friends and family ever more interesting. A game that is as easy to set as it is to play. All you need is a sharp eye, quick thinking, a cool mind and fast hands.
* Inspired and designed in Greece
“ANEMOS” is the greek word for wind.
“Anemos” is a game of cards that tests your speed and visual skills. The 84 durable cards have got vivid colors and minimalistic design of Ancient Greek symbols and will make game with friends and family ever more interesting.
A game that is as easy to set as it is to play. All you need is a sharp eye, quick thinking, a cool mind and fast hands.
Place the wooden column at the center of the table. Mix and deal the same number of cards to all players. The remaining cards are placed under the column, at the place called “square”. The players keep their cards hidden on a pile in front of them.
The youngest player starts playing by drawing the first card and placing it open in front of his pile and towards the center of the game, thus creating a new pile of open cards (with the side of the symbols open). The cards must be opened by being drawn towards the center of the table, so that the opponents are those who see the context of the cards first, and all possibilities of cheating are avoided.
Every next player repeats the same and the game continues clockwise.
If one of the players opens a card with the same symbol as the one of these already open by the opponents, then both players with the same symbol “fight”, trying to claim the column before the opponent does.
The defeated player takes all his open cards, the open cards of the opponent and any cards on the “square” and places them closed at the end of his pile of closed cards. The game continues with the defeated player opening a new card.
Hands in opposite direction: All players must place one hand on the column as fast as they can (one on top of the other). The player that places his hand last, collects all open cards of the opponents, and any cards existing at the “square” and places them closed at the end of his pile of closed cards.
Hands close to each other: All players are trying to claim the column. The fastest to grab the column can choose if and with whom he wants to exchange cards. For example, if the fastest player has got 10 closed cards and any other opponent has got 3 closed cards, then the winner can give his 10 cards to the opponent and take the 3 cards of his opponent, so that he will be left with less cards.
Coloured legs: Players don’t fight about the symbol of their cards, but for the colour of the symbol. The game continues this way until the card of coloured legs is covered.
3 legs: All players claim the column. The fastest places his open cards at the “square” and starts the next round of the game.
4 legs: The player who opened this card shouts the word “Column” and all players must open one card (while all of them check the new cards that just opened). The game continues normally.
At any point of the game, if one of the players makes one of the mistakes mentioned below, they need to collect all the open cards of all the opponents, as well as any cards existing at the “square”, and places them at the end of his pile with the closed cards.
End of the game:
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